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Understanding Gamification and Its Role in Education

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There are plenty of educators who fail to comprehend the usefulness of gamification or game based learning in education. I’ll admit that I certainly didn’t get gamification not so long ago.

Although some games can have a deleterious impact on learning and daily activities, many spark the kind of brain activity that is productive to a variety of classroom activities. No matter what you understand about gaming, this infographic contains insight into gaming’s impact on the brain, which may help you and your colleagues decide what role gaming will play at your school.

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Mark Barnes is the Founder and CEO of Times 10 Publications, which produces the popular Hack Learning Series -- books that provide right-now solutions for teachers and learners. Mark is the author or publisher of dozens of books, including Bestseller Hacking Education: 10 Quick Fixes for Every School. Barnes presents internationally on assessment, connected education, and Hack Learning. Join more than 115,000 interested educators who follow @markbarnes19 on Twitter.
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