If you’re not “gamifying” your classroom, then let the games begin.
This infographic not only indicates a strong connection between gamification and student engagement, it shows that Fortune 500 companies like IBM and Xerox are using gamification to train employees.
While teachers tend to avoid competition in the classroom, games provide the kind of competition with self and with peers that encourages learning, because the competition is about the game–not about learning.
Check out the facts below about gamification. They are difficult to overlook.
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Mark Barnes is the Founder of Times 10 Publications, which produces the popular Hack Learning Series
, The uNseries
, and other books from some of education's most reputable teachers and leaders. Barnes presents internationally on assessment, connected education, and Hack Learning. Connect with @markbarnes19 on Twitter